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Manual

We've arranged a small refresher course, which you can read here to prepare yourself before engaging our enemy.

Introduction

 

Both you and your opponent are in command of a fleet consisting of five ships:

  • 1 Minesweeper (size 2 units)
  • 1 Submarine (size 3 units)
  • 1 Frigate (size 3 units)
  • 1 Battleship (size 4 units)
  • 1 Aircraft Carrier (size 5 units)

Your mission is to seek out and destroy all five ships of your opponent's fleet before your opponent destroys your own fleet.

Login

 

You'll need to identify yourself by stating your nickname in order to play the game.

If your browser supports 'cookies', the game will remember your nickname each time you'll play the game.

A nickname must be at least 6 characters long.

Deployment

 

The battle takes place over two game boards;

  • Defensive grid
    (left top - labeled 'COMPUTER')
  • Offensive grid
    (right bottom - labeled 'PLAYER')

The defensive grid monitors your fleet status and will show battle results from your opponent. The defensive grid reveals the deployment of your fleet and is only visible to you (your opponents cannot see you fleets position).

The offencive grid represents the sea area where your opponent's fleet has been deployed (several miles from your fleets position). Since you do not know (and cannot physically see) the exact position of your opponent's fleet, you will not see any ships here.

The offensive grid is where you fire, the defensive grid is where your opponent fires.

Firing

 

Battleships - General Quarters II is a turn based game. You start the game by selecting a grid coordinate on the offensive grid (labelled 'PLAYER') to fire upon.

If your shot is a miss (you hit water), you'll see/hear a water splash and your turn will end. Your computer opponent takes over which is indicated by the highlighted text above your defensive grid (labelled 'COMPUTER').

If your shot is a hit (you hit a ship segment), you'll see/hear an explosion. You remain in turn until a miss occurs. This rule applies to your opponent as well.

Since you cannot physically see your opponent's fleet, you will not know, what ship has been hit. Only if a ship has been destroyed (sunk), you will be notified what ship has been sunk so you can adjust your firing strategy.

Your mission will be successful if you manage to destroy the entire enemy fleet (all five ships) before your fleet has been destroyed.

If your computer opponent destroys your entire fleet, your mission has failed.

Mission Results

 

While engaged in battle, the BSGQ Strategic Command will monitor both your and your opponent's performance.

When the battle is over, a total score will be calculated and presented to you.

If (!!) you win the battle, you will be able to submit your score directly to our Headquarters (an internet connection is required).